|
![.](icon/th_software.png) |
![.](images/maxwell_v3.png) |
![BGS](images/beautyGemsStudio.jpg) |
Image Courtesy of Beauty Gems Studio Co., Ltd |
Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.
Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.
Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software. |
- PHYSICALLY CORRECT
- UNBIASED
- MAXWELL FIRE
- Fast Interactive Rendering
- Preview scene changes in seconds
- Improved FIRE voxelization
- Integrated in plug-ins and Maxwell Studio
- MULTILIGHT™
- Fast GPU-driven Multilight
- Adjust in real time the emitter intensity and color, Sky and HDRIs.
- Keyframe animated intensities and colors
- Adjustments can be made during or/and after the render is finished.
- ADVANCED PHYSICAL SKY SYSTEM
- Customizable Sun Radius
- Aerosols
- Presets
- Real-life parameters
- Sky to HDRI conversion
- MultiLight™ controllable
- HDRI/MXI ENVIRONMENT SYSTEM
- Multi-channel control
- Multilight™ controllable
- ADVANCED ILLUMINATION SYSTEM
- Color + Luminance emitters
- Temperature emitters (Kelvin)
- HDR/ MXI emitters
- Luminary presets
- Real-life units (watts/efficacy, lumens, candelas)
- IES and EULUMDAT support
- Image projectors
- Blockable emitters
- Multilight™ controllable
|
- INSTANCING
- REAL 3D MOTION BLUR
- ON-THE-FLY BOOLEANS
- RESUME RENDER
- PROGRESSIVE RENDERING
- Start the compositing while the render is in progress
- RENDER CHANNELS
- Alpha, Z-buffer, Shadows, Object ID, Material ID, Roughness, Fresnel, Motion Vector, Normals, Position, UV
- Custom Alpha channel per object
- Deep compositing support
- COLOR SPACES
- sRGB, Adobe98, Apple, PAL, NTSC
- RENDER LAYERS
- 8/16/32 BITS OUTPUT
- PNG, TGA, JPG, TIFF, JPG2000, MXI, HDR, EXR, BMP
- MAXWELL EXTENSIONS
- Maxwell Volumetric
- Constant, Noise and Particle-driven fields
- Pixar Open SubDivision
- Maxwell Grass
- Maxwell Sea
- Maxwell Scatter
- Particle Mesher
- Hair/Fur
- ALEMBIC SUPPORT
- MXS REFERENCED OBJECTS
- TIGHT COMPATIBILITY WITH REALFLOW
|
|
|